— LINEA NORTH ARCHITECTURAL INDEX
STUDIO CONTACTS+90 (362) 500 00 00WhatsAppAtaturk Boulevard, No: 182, Atakum / Samsun, Turkey
// EXPERIMENTAL SHOWCASE // IMAGE-TO-WORLD

From a Single Image to a Spatial Experience

An experimental demo space that turns concept images, sketches, or interior references into spatial narratives for 3D previews, atmosphere studies, material direction, and client presentations.

// IMAGE INPUT GATEWAY

Drag & Drop Your Reference Image HereStart the demo workflow by uploading a villa facade, interior moodboard, or initial pencil sketch in PNG, JPG, or WEBP.
Sample Scenarios:
* This demo represents a sample image-to-world experience workflow that can be used in architectural presentations rather than live generation.

// IMAGE-TO-WORLD PIPELINE

01

Image Reading & Analysis

The uploaded sketch, moodboard, or photo reference is scanned by AI models to identify formal boundaries, shading patterns, and structural composition.

02

Spatial Decomposition

Foreground, background, mass-to-void ratios, and depth maps in the 2D image are separated into structural layers.

03

Volume & Material Synthesis

Based on texture patterns, spatial distributions of stone, concrete, timber, or glass are calculated along with coastal light reflectivity.

04

3D Atmosphere Preview

Using the processed data, a low-fidelity volumetric massing block layout and interactive 3D spatial scene are rapidly generated.

05

Client Presentation Experience

Ensures the property buyer or investor grasps volumetric scale and spatial atmospheres even in the earliest conceptual sketch phase.

Interactive 3D Spatial Viewport
GRID: 10m x 10m // ELEV: +12.4m
X: 0.0 / Y: 0.0
volume
light
material
threshold
CORRIDOR AXIS: ONLIGHT COEFFICIENT: 0.84DECIBEL AMBIENT: -42dB
CONCEPT SIMULATOR ACTIVE
lightCOASTAL
volume3D MASS
materialTEXTURE
thresholdGATEWAY
view corridorCORRIDOR

// MOCK CONCEPTUAL OUTPUTS

// OUTPUT::OUT-MESH

3D Massing & Volumetric Mesh

Draft 3D geometries in .glb and .obj formats representing the main volumes by interpreting the visual perspective.

// OUTPUT::OUT-SPLAT

3D Gaussian Splatting Ambience

A walkable cloud-like 3D atmospheric preview (.spz format) generated by resolving depth maps of the single reference image.

// OUTPUT::OUT-MATERIALS

Material Atmosphere Map

A detailed breakdown of color and material codes detected in the image, paired with physical equivalents in our studio library.

// OUTPUT::OUT-SOUND

Spatial Audio & Ambience Draft

Subtle looping soundscapes (.mp3) reflecting the visual language of the space, such as coastal wind or concrete reverb.

// COMMERCIAL USE CASES
// SCENARIO: CASE-VILLA

Villa Concept Previews

Upload your desired villa facade style or landscaping reference, and our studio maps it into 3D massing and shadow angles.

// SCENARIO: CASE-INTERIOR

Interior Atmosphere Studies

Preview the exact balance of light, shade, and texture that your favored materials and furniture groups will cast in the space.

// SCENARIO: CASE-SALES

Investor & Sales Showcases

Tell your development story in an immersive format before spending large budgets on hyper-realistic animations.

// VALUE PROPOSITION

Clients See Not Only the Drawing, but the Feeling of the Space

This demo approach helps investors, developers, and homeowners understand the project earlier. Material, light, proportion, and atmosphere decisions are communicated through a more persuasive presentation language.

Attribution & Technical Note

This experimental showcase is inspired by the open-source image-blaster project. Live image-to-world generation requires separate configuration of World Labs, FAL, and optional sound-generation services.

// INITIATE NEXT LEVEL PRESENTATIONS

Let's present your project not only as drawings, but as an experience.